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Places the circle of Alendar on your group, absorbing a portion of incoming spell damage. The spell works on creatures up to level Muramite Rune (Level 70 Regular Spells) Text: You are completely content to stay here forever.Ĭauses several creatures around your target to fall into an enchanted sleep for up to %z. This spell works on creatures up to level of Felicity Text: Scintillating colors pound through your brain.Ĭreates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Text: An invisible noose forms around your neck.Ĭonstricts your target's throat, causing between #1 and damage initially and between #4 and damage every six seconds for %z.ĭuration: 90s+ (15 ticks), Dispelable: NoĬonstricts your target's muscles, causing their attack speed to slow for %z.Ĭasting: 3s, Recast: 12s, Timer: 4, Rest: 1.5sįills your arms with energy and hardens your skin, absorbing damage.Ĭasting: 2s, Recast: 12s, Timer: 3, Rest: 1.5s
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This spell works on creatures up to level Nooseĭuration: 48s+ (8 ticks), Dispelable: Yes Text: A feeling of complete happiness washes over you.Ĭauses your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level Muramite Rune (Level 69 Spells)
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Strikes your target with a chaotic burst of mental energy, causing between #1 and damage.Ĭasting: 1.5s, Recast: 12s, Timer: 5, Rest: 1.5sĬauses all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level ENC/68Ĭasting: 6s, Recast: 1.5s, Timer: 1, Rest: 1.5s Consumes a peridot when cast.ĭominates your target's mind, allowing you to control them for a short time. This spell absorbs a set amount of damage before dissipating. Places the Wall of Alendar on your target, absorbing a portion of incoming spell damage. Text: You are protected by the wall of Alendar. Consumes a peridot when cast.Ī booming voice fills your target's ears, causing them to flee in terror. Text: A glowing shimmer of runes surrounds you.Ĭovers your target in a shimmer of runes that absorb damage. Affects creatures up to level of Salikĭuration: 110m+ (1100 ticks), Dispelable: No Pacifies your target, lowering its aggressiveness for %z. Text: You are washed over with a sense of calm. This spell works on creatures up to level of Salikĭuration: 42m+ (420 ticks), Dispelable: YesĦ: Increase Chance to Critical Hit by 20%įills your target with energy, increasing their attack speed, agility, dexterity, and attack rating.ĭuration: 42s+ (7 ticks), Dispelable: Yesġ: Decrease Social Radius to 10 up to level 70 Text: You are completely content to stand right here forever.Ĭauses your opponent to fall into an enchanted sleep for up to %z. Saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.ĭuration: 54s+ (9 ticks), Dispelable: Yes Text: You are enveloped in a cloud of indifference.Ĭloaks you in a mystic veil, rendering you invisible to many creatures for %z.ĭuration: 7.5m+ (75 ticks), Dispelable: Yes Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.ĭuration: 10m+ (100 ticks), Dispelable: Yes Text: Your body is surrounded by pale light. Consumes a tiny dagger when cast.ĭuration: 90m+ (900 ticks), Dispelable: Yesģ: Stacking: Block new spell if slot 1 is 'Max HP' and < 1390 If you'd like to return to my OoW Spell Rune Guide then follow that link to head on back there.ĭuration: 36m+ (360 ticks), Dispelable: YesĬovers you in a shimmer of runes that absorb damage.Īnimates a set of weapons to attack your enemies. On this page each Enchanter OoW spell is listed as well as what the spell does.
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If you already have all the spells scirbed for that level he won't give you any spells and will just give you back your Spell Rune. Each time you hand him a specific Muramite Rune he'll return to you a spell for that level. These are the Omens of War Spells for Enchanters which you will receive by turning in Muramite Runes to Karsor the Mad located in Dranik's Scar.